std::vector emplace_back 8589934592 个int64_t 元素 耗时 : 208.395 std::vector 遍历8589934592个int64_t 元素 并执行简单 ++ -- 计算 耗时 : 204.557 1 2147483649 4294967297 6442450945 8589934593 10737418241 12884901889 15032385537 std::vector 遍历8589934592 个int64_t 元素 耗时 : 3.27684 【读是很快的】...
在复制std::vector<int64_t>时,复制构造函数可以直接复制整个vector对象,包括其中的元素和内部的结构,而std::copy需要逐个复制vector中的每个元素,这会导致更多的内存拷贝操作。 另外,复制构造函数通常会使用浅拷贝或者移动语义,这意味着它只需要复制指向元素的指针,而不需要复制元素本身。而std::cop...
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,我尝试编写自己的分配器: template <typename T> struct allocator64 : std::allocator<T> { typedef long long difference_type; typedef unsigned long long size_type; }; 但是,当我尝试以下内容时: long long n = 5; std::vector<int, allocator64<int> > vec(n); vec[n-1] = 2; 我收到第...
然后我们就可以用std::tuple_element_t自动获取并选择所需的类型,我们将用using语句来别名它。
// Based on int64_t geometry being 16 bytes in size and // maximum allocation size of 1 MB. return (1024 * 1024) / 16; } @@ -289,10 +289,9 @@ void decode_linestring(mapnik::geometry::geometry<geom_value_type> & geom, } else if (num_lines == 1) { auto itr = std::make...
>>thanks for the reply, but this still doesn't explain why this points to memory garbage at the Entry of push_back .That may because std::vector<T>::push_back() creates a copy of the argument and stores it in the vector. If you want to store pointers to objects in your vector, ...
()); } int64_t count, start; int realloc_hints; constexpr int NUM_TIMES = 100000; for (int k = 0; k < 3; ++k) { printf("### Test round %d ### \n", k + 1); /* xx pod vector */ printf("Testing xx_pod_vector..."); count = 0;...
> json_spirit::Config_vector<std::basic_string<char> >; boost::uint64_t = > long long unsigned int] > Value_impl< Config >::Value_impl( boost::uint64_t value ) > ^ > src/json/json_spirit_value.h:267:5: note: > json_spirit::Value_impl<Config>::Value_impl(boost::int64_t)...
__imp__invalid_parameter が関数"void * __cdecl std::_Allocate_manually_vector_aligned<struct std::_Default_allocate_traits>(unsigned __int64)"(??$_Allocate_manually_vector_aligned@U_Default_allocate_traits@std@@@std@@YAPEAX_K@Z)で参照されました。