最后就是调用stbi_write_png方法将像素数据写入文件中,除此之外,stb_image_write 还提供了stbi_write_jpg方法来保存 jpg 格式图片。 根据两者格式的不同,方法调用的参数也是不一样的。 int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality) int stbi_write...
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stbi_image_write.h Repository files navigation README STBI : Read / write images Read : string filename = ""; unsigned char* image; int width, height, n; int forceChannels = 4; image = stbi_load(filename.c_str(), &width, &height, &n, forceChannels); Write : unsigned char* buf...
这里应该是解码成了png格式img = tf.image.decode_png(img, channels=1)# 大小缩放img = tf.image...
SVG(Scalable Vector Graphics)是一种基于XML的矢量图像格式,它可以在不失真的情况下无限放大。然而,...
正如用户@Gerhadh善意地提到的,.bmp不使用float值。它应该是一个unsigned char矩阵。
OpenGLRenderer::GenerateMipmapTexture2D();stbi_image_free( imageData ); s_textureRegistry[ imageFilePath ] =this; } 开发者ID:MrBowler,项目名称:SD6-A2,代码行数:57,代码来源:Texture.cpp 示例2: HGLT_ASSERT ▲点赞 5▼ Texture Texture::loadFile(conststd::string& fileName,constunsignedint& ...
正如用户@Gerhadh善意地提到的,.bmp不使用float值。它应该是一个unsigned char矩阵。
示例1: load_image_stb ▲点赞 10▼ imageload_image_stb(char*filename,intchannels){intw, h, c;unsignedchar*data =stbi_load(filename, &w, &h, &c, channels);if(!data) {fprintf(stderr,"Cannot load file image %s\nSTB Reason: %s\n", filename, stbi_failure_reason());exit(0); ...
默认情况下stb_Image.h文件只定义了函数原型,我们需要在包含stb_Image.h文件前定义STB_IMAGE_IMPLEMENTATION宏,来让它将函数实现包含进来。 voidinitVulkan(){...createCommandPool();createTextureImage();createVertexBuffer();...}...voidcreateTextureImage(){} ...