That commander has only a single Oddessy class Capitol ship and by and by large I feel I have the best/most efficient weapons mount that I can by. And I can engage Hegemony system defense fleets solo and regularly win with only minor hull damage. The point is that I have the best ...
This ship is the best candidate for the escort role. HegemonyEnjoyer·9/27/2022 Not much to say about this one. Just about anything works with it. Personally big fan of machine guns + missiles so they also serve as PD as well as shield stripping frontline boys. You can not go wrong...
Where the weapon slots are located and what arcs they cover is key to how a ship plays out – for example, having an important weapon battery point slightly to starboard will affect the best way to pilot a ship and will be a constant tactical consideration. To top it off, not all ...
This kind of information is where things could easily descend into spreadsheet hell, with the player poring over pricing information for every commodity at every market, trying to find the best deals. It’s important to note that it’s not a binary condition (“too much information” vs “a...
Where the weapon slots are located and what arcs they cover is key to how a ship plays out – for example, having an important weapon battery point slightly to starboard will affect the best way to pilot a ship and will be a constant tactical consideration. To top it off, not all ...
And then we have the skill that lets you build more hullmods into ships – in this iteration, Leadership’s “Best of the Best”. It defaults to removing the cheapest built-in hullmod, but for ships in your fleet you have the choice of which hullmod to remove to get within the new...
i have 3 Xyphos wings, a dagger wing, The current best carrier in game, a paragon and 2 of the ships that have the bots that regen and have loads of stuff, and the super cargo ship (this is what i have in storage0 every cloaking ship, the teleporting shit, 2 of the electric ...
Where the weapon slots are located and what arcs they cover is key to how a ship plays out – for example, having an important weapon battery point slightly to starboard will affect the best way to pilot a ship and will be a constant tactical consideration. To top it off, not all ...