Starfield: Regia di Todd Howard. Con Sumalee Montano, Damien C. Haas, Barry Wiggins, Jake Green. Set 300 years in the future, the player will assume the role of a customisable character who is a member of Constellation, an organization of space explorers
From what we’ve seen so far, Constellation is on the hunt for alien artifacts and their origin, with the player’s path seemingly crossing with the faction after stumbling across an artifact on your own. Members of Constellation can then join you on your adventures as part of your crew. ...
which you can unlock by picking a side between the two Starborn. As you reach the end of the game's story, you are put into conflict against these figures who also search for the Artifacts. These characters act as a
The Starfield ending is a little weird so it's no surprise if you need the Starborn, Artifacts, the Unity, and more explained
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In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game St...
artifacts from old Earth; a window-side garden made up of about 50 different succulents and other potted plants, a second window display with some very tasteful stone sculptures, and a navigation table decorated with scale models of planets and solar systems. Given how clunky the classic ...
I was uncomfortable, cold, and isolated, even though I technically had a chance to experience everythingStarfieldfrom the start again. I didn’t do that, though. I chose to skip the story and then speedran the process to collect all of the artifacts, get to The Unity, and be reborn in...
a group that seeks to discover the mysteries of the universe and already has several of these artifacts in their possession. Due to their unique experiences when touching the artifact, players are quickly recruited to the group, given a ship, and tasked with the finding more like the one they...
made during the game: who I allied with during a side quest, the factions I've decided to pledge allegiance to, the people I've killed or the people I didn't kill. All of these things felt like they mattered in countless dialogue choices. I was never worried that the character I ...