Kepler S has a sleek and smaller design with a focus on efficiency. It delivers about 80% of what Kepler R has to offer and can be a good choice for players not having invested too heavily in piloting skills. Razorleaf Razorleaf is a stat stick of a ship that you earn as a free r...
What About One Piece | Starfield's design director thinks the sci-fi RPG sits "right next to Fallout and Elder Scrolls" as part of Bethesda's "big three", but that's not really for him to decide, is it? "It might not be everyone's cup of tea. What is?" Oct. 6, 2024 Oisi...
As in, yes, you can design, build, and fly your own ship in Starfield. Once it’s ready, you can fly offworld to participate in all kinds of spacey shenanigans, including high-octane intergalactic battles. Once you’ve sent your mark to their maker, it’s time to make your way to ...
hours every now and again. The problem is that it's so huge that it feels Bethesda Game Studios either kept stuffing ideas and content into the game without fine-tuning the basics, or the team had such lofty goals that it had to cut back elements in order to actually ship the product....
While aspects of Starfield could've used more iteration from a design standpoint, it's ultimately one of Bethesda's most cinematic and impressive titles to date. With incredible writing, slow-burn stories that snowball into some of Bethesda's most immense moments, and tight RPG FPS combat that...
"Our mission was to convey the wonder and majesty of space exploration, to evoke the romance of the golden age of early spaceflight. And we've been referring to this approach as NASA Punk," says Istvan Pely, art director. "This means a design language where the tech is advanced, yet st...
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“This means a design language where the tech is advanced, yet still looks grounded and relatable.” And that doesn’t just apply to the ships. In Starfield, planets look and feel realistic, as do their inhabitants, wildlife, architecture and more. And each ...
sdifferent systems in the Lego-esque shipbuilding menu, which seemingly lets you piece a massive assortment of different ship modules together, allowing you to have more space for crewmates, fly faster, or have more maneuverability in ship-to-ship combat. They’ve also confirmed a Photo Mode ...
Enemies react surprisingly well to Starfield's vertical combat design, seamlessly using jet packs and taking cover in 3D planes. One of Starfield's biggest problems pertains to its early pacing, I would say. The intro to the game is not great and is arguably the weakest I've seen from the...