My only request is to add a feature to increase the number of ships you can own. Maybe a slider to set the number, or a switch to increase it to 1000 or something like that would be amazing. Rhi72 28 10月 Awesome mod that makes playing Starfield a lot more fun. While I like ...
Starfield caps the number of ships you can own at 10. You can surpass that total if you get a ship as a quest reward and you already own 10 ships. Lots of people hate said cap and that’s whereMore Ownable Shipscomes in. This mod allows you to own, yes you guessed it, more than...
Our Starfield best ships guide the best ones you can get, including some you can buy for credits and a few you can get for free.
In the developer interview just posted by Bethesda a large number of details were given for Update 4 and beyond. They are: More utility and detail in surface maps Can see shops and stores in the scanner Change all game options like enemy damage, carry weight limits, etc. Ship customization ...
Since the mainstream Va’ruun themselves turn out to be generally alright folks, just as Andreja promised, you don’t spend much time shooting at them. Instead, there are a fair number of Zealots (including a very beefy new armored melee type) and the occasional generic spacers to fight ...
This allowed a single plugin slot in the load order (FE form ID prefix) to be shared between up to 4096 plugins, provided they only include a small number of new records. This change was celebrated as a fantastic addition - now your load order could be massive provided all small mods ...
look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and even board and commandeer enemy ships to add to your ...
Every persuasion interaction has a set number of successful points you need to earn in a set amount of moves. For fewer points, you have a higher chance of success with skill points upping those chances further if you’ve spent them. Most of the time it barely made sense what did and ...
Reduced the appearance of some minor artifacts during cutscene camera transitions. Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall). Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox). Fixed potential cont...
Also, I encountered by first bug in the main menu (there's no early exit from the credits menu, which is labeled 'Crew', so Alt + F4 it was), and then a notable number of additional bugs not long after, but overall, it hasn't been too bad in terms of bugs. The initial impress...