I’d recommendreducing your inventory weightby storing all unnecessary items on your ship, or by giving them to companions. You can alsoconsume various Aid itemslike Amp and Frostwolf to increase movement speed. Likewise, equip a spacesuit
player.setav health [value]Sets your maximum health to the value input. player.setav speedmult [value]Put any value above 100 and increase player's movement speed. player.setav carryweight [value]Increases maximum carry capacity. psbUnlocks all 24 powers. ssetforcespeechchallengealwayssucceed 1All ...
First and foremost, mastering movement is essential in Starfield. Whether you’re traversing alien landscapes or piloting a spaceship, getting comfortable with the controls will make your experience much more enjoyable. The Starfield Guide provides detailed instructions and tips to help you move efficien...
player.setav speedmult [#] Set player speed multiplier. Set this number to anything more than 100 to speed up movement. player.setav carryweight [#] Sets your maximum carry weight to specified amount. player.setpos x [#] Moves the player character on the x axis. Eg, player.setpos x 10...
The ship movement/combat dogfighting is less interesting than that of Battlefield/AceCombat. Graphically it also feels like a previous gen game. Debatable color palette choice, with a big presence of browns and grays that make everything look washed out and severely hurt the HDR experience. UI...
Fixed an issue that could cause generators to not increase power production after building the Power Management Robot. Quests (Beware of Spoilers) A Break at Dawn: Fixed an issue that could get the objective stuck on ‘Find Hugo Fournier at Athena Tower’ if persuasion failed and all dialogue...
.amod 000FEA04 Rapid - +25% increase in attack speed. .amod 000F4557 Shattering - Break through even the strongest armor .amod 0031C0C4 Skip Shot - Every fourth shot fires two projectiles at once. .amod 000F7321 Space-Adept - +30% damage while in space, and -15% dama...
Fixed an issue that could cause generators to not increase power production after building the Power Management Robot.Quests (NOTE: THERE MAY BE SPOILERS WITHIN. PROCEED WITH CAUTION!)A Break at Dawn: Fixed an issue that could get the objective stuck on 'Find Hugo Fourni...
Removed an invisible collision that partially blocked movement through the plastic flaps at the entrance of The Clinic. Fixed an issue where sometimes a supply shelf would not appear correctly in the Freestar Ranger station in Hopetown. Fixed a texture issue that could occur when the tables in ...
#Number of sail-type blocks required to increase windmill speed by 1RPM. #Range: > 1 windmillSailsPerRPM = 8 #. #Max Distance in blocks a Weighted Ejector can throw #Range: > 0 maxEjectorDistance = 32 #. #Time in ticks until the next item launched by an ejector scans blocks for po...