You can also have these newly hired crew members set as your active companion if you don’t like any of the ones you have currently. Talk to them and pick the “I’d like you to follow me for a while” dialogue option. If you already have an active companion, the game will automati...
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but we do have a couple of systems that will help.One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters...
I set up a small base housed by one of my crew members I picked up that had three stars in outpost engineering. This gave me more options in the building itself and after a few hours, I had a huge base fully decorated with old earth memorabilia, a stove, crafting stations, weapon ...
look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and even board and commandeer enemy ships to add to your ...
look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and ...
and travel the galaxy in pursuit of its secrets or riches, fueled by your own curiosity, righteousness, maliciousness or even greed. Along this journey, you will findCompanionsand recruit crewmembers, giving you the opportunity to experience their backstories and hear their takes onLocations, histo...
re designed to add a little flair to your character’s story, should you choose one or more of them. If you have big plans to own your own mansion inStarfield, the Dream Home trait may be the one for you, but it comes with a hefty 125,000 credit mortgage that has to be paid ...
When placed on top of a hab, it alters the navmesh inside the hab and makes it seem like it is not traversable to the AI of your crew members. This means they will stay out of that hab and leave it be. You can still attach other objects to the top of the sign, it doesn't ...
Fixed crew members and companions positioning near the cockpit after fast traveling to the ship. Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship. GENERAL Addressed a crash that could occur when changing...