Elminster of xEdit gave a few recommendations on how this could be resolved ahead of the Creation Kit release: Restore the single load order - The safest option. This would involve changing the game engine to use a single load order list as it did in previous titles. Making this change...
I don't know if this will be helpful, but Elminster (xEdit dev) mentioned in the Starfield Discord that it's likely Bethesda has blocked or commented out the code for loading plugins.txt. It looks like it's still present, just block off; likely until an official update for "mod suppo...
i have a question that i hope can be answered: suppose i take your advice and forgo using plugins that were made before the beta release of xEdit, but i have been using them all this time and decided to get rid of them. would my save become corrupted after doing a "clean" save?
i have a question that i hope can be answered: suppose i take your advice and forgo using plugins that were made before the beta release of xEdit, but i have been using them all this time and decided to get rid of them. would my save become corrupted after doing a "clean" save?
A working version of xEdit (known as SF1Edit for Starfield) will be coming to Nexus Mods in the not-too-distant future with warnings and restrictions to prevent users from doing things that would compromise the integrity of their load order. ...
i have a question that i hope can be answered: suppose i take your advice and forgo using plugins that were made before the beta release of xEdit, but i have been using them all this time and decided to get rid of them. would my save become corrupted after doing a "clean" save?