Fixed and issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts. Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing...
Improved visible line for moving around objects for link. Fixed objects stacked onto auto-foundations not moving correctly if the foundation is moved. Resolved an issue where building near a landing zone was prevented if the beacon is placed outside of it. Resolved an issue...
StarfieldPatch 1.10.31 finallyremoves the penalty for undoing Digipicksso you’ll be able to take your time and work to open locks freely now. There are alsoseveral changes to Photo Modeand ahuge list of bug fixes. Some of the other neat changes to come from this patch in...
This Output Link causes resources to flow directly from the Extractor to the container, meaning that significantly more resources can be harvested before offloading is required. Finally, you cancreate a Cargo Linkto pick up resources from an Outpost without even needing to land your ship, as well...
or intimidating them to give up the cargo. The Deception skill is useful as it makes intimidating stronger ships easier. All players need to do is dock with The Key to turn in the missions when the objective is complete. The reward credits will automatically be given to the player character...
Nanoextracters - Can create and dispatch burrowing nanites that can retrieve resources from anywhere on a planet. This process is much (much) slower than direct harvesting, and the devices require a large power supply in addition to being expensive. Only one can be built per outpost. ...
Fixed an issue that could cause objects placed near a connected hallway to disappear if the containing hab module was moved. Tweaked the snap distance for storage containers. Improved visible line for moving around objects for link. Fixed objects stacked onto auto-foundations no...