Just some ideas .. Member Ortham commented Sep 26, 2023 How about adding a basic ("view only") support for Starfield to LOOT? Yeah, that's the direction I'm heading in, I've got it so that libloadorder will error if you try to save changes, so I was going to disable the app...
Wanderwell The Wanderwell is a Class A ship you can get for free by choosing theKid Stuff Traitduringcharacter creationat the start of Starfield. The trait charges you 2% of your earned Credits in exchange forvisiting your parents. Just keep checking up on them occasionally and they will gi...
They aren't just robots, they are people with aspirations, dreams, and goals about their game as individual developers, but ideas get dropped, budgets change, production timelines are vert strict, things go wrong, pandemics happen, companies get bought by other companies that changes leadership ...
“chicken-and-egg” problem. By dispersing its base content across the intergalactic Settled Systems and handing players starships to explore it with, it was clearly designed with the expectation that players would inherently want to fill that space with their own ideas. That becomes a moot point...
BGS teams were able to visit and talk to local experts at the nearby National Air and Space Museum and NASA Goddard Space Flight Center. Howard also visited SpaceX in California. They talked to people with experience in space programs about possible futures and incorporated those ideas as they...
and people clamored for bigger and better sounds. In the 16th century, the marriage of art, drama and music was consummated inopera. During the 17th and 18th centuries, instruments continued to evolve, large concert halls and opera houses were built, and composers explored new ideas that...
In Starfield, this blend and culmination of ideas sometimes pays off in wonderful ways — but sometimes it falls short, because pushing too far in one direction would mean committing to an idea. Consequences. There are hints within the game's systems that suggest maybe Starfield was something...
Sometimes you just have to keep showing up and go through all the bad ideas so that you can get to the good one(s). Getting all of that feeling just right simply took a ton of iteration. I returned to the same project so many times, trying it this way and that, switching out ...
They aren't just robots, they are people with aspirations, dreams, and goals about their game as individual developers, but ideas get dropped, budgets change, production timelines are vert strict, things go wrong, pandemics happen, companies get bought by other companies that changes leadership ...
In Starfield, this blend and culmination of ideas sometimes pays off in wonderful ways — but sometimes it falls short, because pushing too far in one direction would mean committing to an idea. Consequences. FULL REVIEW Xbox Series X