Starfield is everything I was hoping for. I've got about 100 hours in it right now, and I'm sure I'll get many more in. The game is essentially Skyrim in space, which is exactly what I wanted. Some people seem to be disappointed by that fact, and I honestly don't know why. ...
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All of Starfield’s environments are populated by hand. There’s a system that can randomly generate important gameplay loot, such as ammo, healing items, and thematic objects for quest rewards, but anything considered ‘non-essential’ – every mug, every coffee stain, every scuff mark on ...
The universe is really your oyster, and the heterogeneity of it ensures that you'll almost always find something else to capture your interest. Even when you aren’t doing anything in particular, you may stumble upon something worthwhile or just plain memorable. I’ve jumped to a new star ...
If you want to spend dozens or hundreds of hours searching for the fun inStarfield, be my guest. All I can say is that it never really made me feelanything. Starfield launches on Sept. 6 on Xbox Series S and X consoles as well as PC. If you pre-ordered the premium or Constellation...
Luckily I never encountered anything game-breaking, only occasionally hilarious as I tried to speak to companion Sam as he walked off-screen and ignored me completely while holding a conversation. Even with its imperfections, "Starfield" is an audacious endeavor that succeeds in melding the ...
By the time you assume your role inStarfield‘sstory, New Atlantis and Akila City are largely the bastions of human civilization. Still, my first expedition inStarfieldwas to the blue planet just to see the remnants for myself. The true fate of Earth is not revealed until much later in ...
made to use the file extension .esl and anything that wasn't light used .esm. This isn't a fix for the problem, but it does mean that if a light plugin ever lost its light flag it would have a different file name and therefore wouldn't be recognised as a master on any patches. ...
not every aspect of Starfield's gameplay delivers. I would say some of Starfield's weakest gameplay aspects pertain to exploration. Especially planetary exploration. I'll rarely land on a planet and find something interesting. I don't expect to find anything cool on a barren moon, but even ...
dive into Daggerfall in the mid-90s, and Starfield’s writing has surpassed anything the studio has released to this point. I cannot count the amount of unique quest lines that I got lost in. Immersed from the very beginning to the very end, mostly, but we’ll get to that in a bit...