This seems totally counter-intuitive in-game, this build would simply never, ever have been created by a human. The supply timing works out however, shaving 15-25 seconds off the fastest rush build ever before made. I myself have used the old EvolutionChamber program used in that case to...
"The stalker is a hard counter to the reaper" Kiting - This also refers to hit-and-run, where as one unit has an advantage over another unit that allows it to hit-and-run against it until the opposing unit is destroyed. The hit-and-runner usually is faster with a longer attack range...
Additionally, Figure 4 shows the algorithm flow chart. Algorithm 1. Mean Asynchronous Advantage Actor-Critic (pseudo code for each thread) 1: Assume global shared counter 𝑇=0T=0 2: Randomly initialize global shared parameter vectors 𝜃𝑎θa, 𝜃𝑞θq and thread-specific parameter ...