Since some upgrades are designed to work for “all units” (of a certain type), the CUpgrade now has a flag to enumerate all Data Collection Units. Two filter fields, EnumExcludedUserFlags and EnumRequiredUserFlags have also been added to CUpgrade that allow upgrades to filter through all ...
Marine. starts as SC1 Marine, upgrades to Raynor's very durable and strong marine. Firebat. Starts very tough to make it useful. upgrades to very tough flame-trooper. Flamethrower is great anti-bio and anti-small. Reaper. Has all "native" things, found in Editor: regen, stim, cluster bo...
Vehicle and Ship weapon upgrades now increased the Raid Liberator's damage from 13 per upgrade, up from 5. Stetmann The Friends Forever talent has been moved from level 5 to level 9. The Pushing the Egonvolope talent has been moved from level 9 to level 15. The Mechnum Opus talent ...
Alongside the Marine, you get the SP-only Goliath once it gets the upgrades for range and attacking multiple targets. Studier, more powerful and one of the most versatile units in the game. Brick Joke: One of the SC1 Marine Stop Poking Me's is "How do I get out of this chickensh*t...
Here is some notes on their various upgrades marines have: Stimpack: Researched from the Tech Lab. This increases the movement speed and firing rate for both the marine and marauder for the cost of 10 HP for marines and 20 for marauders, and lasts 15 seconds. When used right the stimpack...
Zerg Units: Abilities and Research Upgrades Like all races, many Terran units have access to a variety of abilities in addition to just their default attacks. Some of these skills are always unlocked whereas others have to be researched before they can be used during a match. Additionally, the...
As Kerrigan levels up, more abilities and upgrades become available to her, some requiring mutating at the evolution chamber. All of these should be mutated as resources allow, since good use of Kerrigan is critical to success. Extra resources can be dumped into omega network, to provide more...
provides opportunities for research. The available research depends on the production facility with which the Tech Lab is attached. A Tech Lab attached to the Barracks will offer research that upgrades infantry whereas a Tech Lab attached to the Factory will offer research that upgrades mech units....
For example, in the first missions of StarCraft, the player cannot build advanced units like battlecruisers or "research" powerful upgrades like the siege tank's siege mode (which enables terran siege tanks to do more damage). Usually, the player already has a more or less established base ...
Marine, and Zealot are just as important during the endgame as they are when you're first scouting the map. This is due in part to the way you improve your existing units rather than move past them. But it's also a matter of the way the units' attacks are balanced so well, taking...