Cargo Embargo No Largo: Regia di Jared Huckaby. Con Eddie Hilditch, Jared Huckaby, Todd Papy, Bob Rissolo. Get a closer look at Cargo Decks, and get down with a funky Patch Report.
Alpha 3.18 ofStar Citizenis going all in onbeing Space FedExwith its big boxy cargo refactor update, and now that players have had time todigest the related Inside Star Citizen episode, devs at CIG took a few moments tofield player questions in an AMA. Most of the given answers don’t ...
We have introduced shop Kiosks. The main variants of the Kiosk will be used for buying/selling commodities (cargo). The intention is that you will have separate inventories at each station and major landing zone. Kiosks will only be able to interact with items that are local to the shop’s...
"Cargo interaction" is probably not the first thing that leaps to mind when you think about exciting new features in space sims. Even the developers of Star Citizen acknowledge that "make cargo sexy might seem like a difficult challenge." But hauling stuff is a big part of the game—...
Just casually following Star Citizen although i love space games because as Babs said earlier its designed around Full loot multiplayer which isn't always my thing. Wasn't there supposed to be a single player version of Star Citizen so you can enjoy the game without the need for multiplayer...
Star Citizenis always looking toward a future of things to do and that throughline continues inthe game’s usual weekly update post, which highlights some new things coming up this weekend as well as in the game’s next alpha build.
Star Citizen Monthly Report: August 2020 AI (Combat) For human combat, work on realistic firing continued, including the implementation of physical ammo boxes and ammo refill behaviors. They also added functionality to swap weapons so NPCs no longer need to execute the unequip/equip flow to ...
where the Cutlass and that crew, they’ll probably be the ones trying to be like, “Alright cool, they’ve got em pinned, you two guys get out the airlock, get over to that ship, take it over, let’s start getting whatever cargo or whatever valuables we can from them into our ship...
! Ergo, judging by our samples, the fall collar is generally a good way to give ones’ impression a touch of Rebel Alliance-style militarism, but if you’re portraying an unaffiliated galactic citizen, something that says ‘slightly exotic’ like some flavor of stand collar may be the way...
Really makes it look like you're living in a cave. It's also kinda unfortunate that for all that size it still feels very cramped yet only carries a mere 6 SCU of cargo (which sits straight in the thruster exhaust) and apparently can only equip 6 individual 1SCU boxes; even though ...