Hello! This issue I'm having is a bit tricky. Running Star Citizen has been very stuck in DX11D3. However, it was very smooth in Vulkan, but I could
Star Citizen* crashes when Vulkan* API is enabled. Resolution Intel is currently investigating this issue. Contact Intel Customer Support for more information. As a workaround, you can use DX11 with driver 32.0.101.6297 or newer.Related Products This article applies to 10 products Show all Need...
Star Citizen Vulkan drivers constantly crash out during normal game play of walking around with the following error. GPU crash message: GPU CRASH (async): [...evice/Vulkan/GPUVulkanQueues.cpp:92 CVulkanQueue::Submit] (0xFFFFFFFC) The logical or physical device has been lost. Failed to ...
Vulkan API, Mesh Shaders, more graphics options incoming Undying, Feb 6, 2022 #1922 BlindBison, cerebus23 and Repo Man like this. Coolerking Master Guru Messages: 339 Likes Received: 198 GPU: Sapphire RX5700 XT Looks like they are getting close! To what I'm not sure anymore. ht...
Hopefully the talk about switching to vulkan api will come to realization. They are definitely working on it but it seems like going to Gen12 renderer is a priority. From the monthly reports, it seems like going from DX11 -> Vulkan on the current renderer won't really do much. The Gen...
(StarCitizen.exe) Successfully acquired Vulkan vkGetInstanceProcAddr @ 0x4a7c4000 NvAPI Device: NVIDIA GeForce RTX 3080 Ti (555.42.2) NvAPI Output: \\.\DISPLAY1 NvAPI_Initialize: OK NvAPI_QueryInterface (0x33c7358c): Unknown function ID NvAPI_QueryInterface (0x593e8644): Unknown function ID ...
Improvements were also made to the rendering API to allow simpler and more robust client code that’s less prone to human error. Work on the Vulkan backend made good progress too. The shaders were cleaned up to remove all unnecessary reliance on CPU uploaded data; modern GPU performance ...
273 VulkanCore Vulkan 1.0 graphics and compute API bindings for .NET Standard discosultan 163 274 unity-toolbar-extender Extend the Unity Toolbar with your own Editor UI code. marijnz 927 275 UnityRuntimeInspector Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editin...
In a forum post, Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan, the cross-platform, low-level API put out by the Khronos Group—the industry group that's also behind the older OpenGL API. Specifically, Brown mentioned...
At the moment, only a handful of games, such asDota 2andDoom, support the use of the Khronos Group’s Vulkan API.Now, another studio joins the list: Cloud Imperium Games (CIG), which is known for its current development onStar Citizen. ...