Not everyone's a fan of Star Citizen’s ship rental system Star Citizen update doubles server size, game still isn’t out yet Anthony McGlynn Once PCGN's weekend newsman, Anto is now at our sister site The Digital Fix. He's big into FPS and action RPGs, with Mass Effect, Final Fant...
CitizenCon: CitizenCon 2948 was an amazing event, with Turbulent supporting many components such as the livestream, merchandise, badges, microsite, and the release of new ships from Drake and Anvil! The Drake Kraken: In October, Turbulent supported the unveiling of Drake’s first capital ship...
Star Citizen Alpha 1.3 adds a larger Size 4 Behring Combine Ballistic Cannon intended for use with the upcoming flyable Retaliator. Since the multicrew bomber is not available today and we know pilots would love some new toys to work towards, we’re making them available in the Voyager Direct...
I was looking at getting a Interail Global Pass ( UK citizen- if that’s still relevant!?), possibly over 2 months?? Next , across to France to see the Burgers of Calais, ( a lot of my trip will be around Art, particularly Post Impressionist). I was thinking from here to go to...
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The promotional grace period is almost over, so get your limited ship pledges in! To celebrate the end of the campaign, we’ve asked Chris Roberts and Lead Designer Rob Irving to walk us through one of Star Citizen’s most complex and revolutionary aspects: the fully-simulated economy!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
space games have solved this problem by separating the player from what was being transported. Shipping a load of tungsten in Privateer or hydrocarbons in Freelancer meant selecting an icon in a menu and being told your ship had been loaded with that particular good. For Star Citizen, we wante...
This is really exciting to us, as we get to design an interface that is an integral part of the Star Citizen universe and not just an overlay that takes you out of the experience every time you use it. The augmented reality takes advantage of the high-definition environments, as interface...