One might suspect that the month of May would have been a big one forStar Citizen’spiggy bank owing tothe Invictus event– and you would be right – but the month of June was also a strong one fiscally speaking for the game, asdata from a funding dashboard showa sizeab...
Re: Star Citizen - The Citizenship « Reply #971 on: May 11, 2018, 02:19:32 PM » Look, if you're a developer and not a moron, you really don't want a secondary market around your goods. They can be used for gambling, money laundering, and all number of illegal activities....
Star Citizen is a massively multiplayer online game that features a wide variety of ships that players can use to explore the game’s vast universe, engage in combat, trade goods, and more. The game features a mix of civilian and military ships, each with its own unique design, capabilities...
We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed. This date is based on our best possible projections using the latest information put together by Star Citizen’s production ...
Star Citizen‘s larger player counts owe their existence to server meshing. Previously, each server could only support 100 players. While 500 players is a huge improvement, it’s not yet the persistent universe Cloud Imperium has promised from the start — but it is closer than it has ever ...
Star Citizen Monthly Report: August 2020 AI (Combat) For human combat, work on realistic firing continued, including the implementation of physical ammo boxes and ammo refill behaviors. They also added functionality to swap weapons so NPCs no longer need to execute the unequip/equip flow to ...
Star Citizen universe is indeed all completely seamless and it's planets completely traversable. There are no loading screens besides the initial one. All planets, moons, space stations, cities etc are fully rendered and modelled and shared by all players in the server without magical dusty clouds...
forced Cloud Imperium to shift to a work-from-home platform. Still, Roberts let fans know that despite the issues, the past two years have been strong ones for the long-gestating game. In fact, the number of daily players is, on average, two to three times higher than they were in ...
In Skyrim, you can't go 5 feet without bumping into some random encounter or an event with an NPC. Star Citizen's servers can barely handle 50 players, let alone hundreds of NPCs, and they're all spread out across the Stanton system, so you will hardly ever bump into anyone. If you...
On the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community’s most requested featurestemming from a votein March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game’s more ...