According to Erkrul.Games, both weapons are exactly the same in terms of DPS. The only difference is that the M7As and the M6As give you a very tiny, slightly higher IR and EM signature than the Omniskys, but the difference is so miniscule it literally doesn't matter and stealth is ...
With Star Citizen's focus on detail and realism, it adds an extra layer to the combat when you run out of mags or clips stored on your suit. Also, Alpha Update 2.32 includes a more advanced recoil for all guns (including laser weapons) and a dynamic crosshair to mat...
The DPS 60s does take into account overheating. The overheat time is the amount of time you can fire the weapon before it overheats. Compare the ship weapons of Star Citizen Ship Identification How do I know what ship is nearby? When you first start out in Star Citizen, it can ...
being part of this mission, it’s all been a little distracting. Plus, I’ve never been on a flight this long before, and space travel really does a number on my inner clock. I hadn’t even realized it had been two days since my last post. In that time, I’ve...
Previous Star Citizen racing ships have been designed with a dual role in mind or as adaptations of existing ships (the Mustang Gamma and 350R). The Razor was intended to be a racer from the skids up. Like the M50 interceptor, the Razor’s natural abilities will make it effective for sp...
As the next stage in space combat evolution, in Star Citizen 1.1, you can expect to see changes on how weapons and hardpoints will function. The idea of balancing gimbaled hardpoints has been in the plans since the beginning, and with 1.1 we’re introducing it into the w...
buggy. The weapons, a powerful turret for Anvil Hornet pilots and a personal combustion handgun that can be used while ejected, are intended to expand the Arena Commander combat experience. The Greycat skins are a first test of our new dev-side paint system, which will soon be applied...