Throughout March, most of the team dedicated their time to working with the Character Team on the customizer, including the design flow, user interface, and the implementation of the female playable character. The rest focused on implementing comms video streaming improvements. All of the team’s...
This month’s report gives us a glimpse into the work done for the Star Citizen Persistent Universe throughout August. Although most teams are still very much working from home, significant progress was made in several areas, including upcoming weapons, the backend, and UI tech. Read on for ...
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Playing Sulu on "Star Trek: The Original Series" more than 50 years ago launched George Takei not only out to strange new worlds, but on a journey to explore his sexuality and Japanese heritage. The 83-year-old Takei, despite being an American citizen born in Los Angeles, spent much of...
They also added wildlines to cockpit comms, making them more contextual and granular. The ongoing AI work progressed too, with a specific focus on the Oldman behavior. Level Design further fleshed out the FPS play spaces with additional details, while Social Design Team continued the signifi...
huiu’oa; huichaiu’oa; chaiu’oa elm.CMP Comms hung elm. older; senior; sr.; high in status; high-grade huo elm. hearing; audio input hyan elm. each; every hyao elm. sky; space (outer space); the area between planets.
When they approach the ship they can’t raise anyone on the comms, so they send someone over to investigate. It’s like something straight out of vid. JANE: They EVA over, cut their way into a hatch, and find the pilot shot to death in a pool of blood in a room with three ...
The release of Star Citizen Alpha 2.0 on the live service would not have been possible without countless hours of testing from thousands of members of the Star Citizen community working with the development team on the Public Test Universe (PTU.) Brave test pilots, we salute you! (But don’...
Tapping into their comms, I picked up that they had received a tip about another one of our convoys moving through the system. This one had a some juicy cargo with only a pair of fighter escorts. They debated about whether to hit it or not. One of the voices, I couldn’t tell if ...
re aiming to improve rendering performance by rendering as much of the UI ahead of a frame. For video communications, this will mean that we don’t have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us to maintain fidelity ...