Classification: Independent Engine: Custom Style: Unknown Developer: Cloud Imperium Games Corporation Status: Early Access Release Date: N/A Distribution: Business Model: Platforms: Hype: 6.8 Overview Articles Videos Screenshots Forums 6.8 Average User Hype ...
Star Citizen is a massively multiplayer online game that features a wide variety of ships that players can use to explore the game’s vast universe, engage in combat, trade goods, and more. The game features a mix of civilian and military ships, each with its own unique design, capabilities...
Star Citizen Alpha Update 2.32 is set to bring 'the FPS combat to AAA standard,' with new features and overhauled UI and scope systems.
Star Citizen's 3.15 update, currently live on the public test server, adds this tool, which is intended to allow players to heal themselves and others. As it's not a weapon, it can be used within 'armistice' zones i.e. space stations. And it works by pumping players full of lovely ...
The average gamer has no clue that game development is not as glamorous as it seems. Even when they have nothing invested in a game, they’ll have an opinion on it. Imagine what happens if they’ve got money in it. Which is precisely why Early Access gets such a bad rap. ...
Now that all our messages are strictly ordered, we’ve streamlined the processing, allowing us to send and receive messages with less overhead. The new message queue also has a few extra features to better handle packet loss and jitter, helping reduce average bandwidth and latency. ...
One method is to sell in-game ships to players so they can cruise through the stars in style one day (or in the current Alpha). 2 VIEW GALLERY - 2 IMAGES The in-game ships aren't cheap, with some costing several hundreds of dollars. The latest digital space p...
Star Citizen is a sci-fi MMO in development from Cloud Imperium Games Corporation and Chris Roberts, designer of the famous Wing Commander and Privateer series. The game allows players to take the roles of smugglers, pirates, merchants, bounty hunters, a
forced Cloud Imperium to shift to a work-from-home platform. Still, Roberts let fans know that despite the issues, the past two years have been strong ones for the long-gestating game. In fact, the number of daily players is, on average, two to three times higher than they were in ...
to be so “significantly better” when all you have – afterfour years and $85m– are two buggy modules. One of which, Arena Commander, even at its peak when a much touted patch was recently released, celebrated an average of less than 2000 players. Out of over 900K backers. That ...