Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
The latest build of the Star Citizen alpha is live now, and it’s a sizeable update that brings a character customizer, new ships and vehicles, and Service Beacons to the game, inching the massive project that much closer to "released" status.Still waiti
Blech... I really hope Star Citizen is amazing and sell zillions. Anything to help break the mass market appeal nightmare. Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot. Who had nearly fought the Dragon of Angnor. Who had almost stood up to the vicious Chicken of Bristol. And ...
Star Citizentook another baby-step toward full-release status this past weekend with the launch of a new, relatively-meaty update, marking the game’s first major feature infusionsince the big 3.0 patch this past December. The two big bullet points added in the alpha 3.1 patch are character ...
The initial release will only feature the original pledge ships: the Aurora, Hornet, 300i, Constellation, and Freelancer, as well as the Cutlass. There will be some limited customization options and testing of the in-game purchase system. Later builds will feature more ships and more types of...
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
Star Citizen 2.6 PTU Pirate Swarm #1 [no commentary] The FPS mode Star Marine was fun as well - felt very similar to most the other AAA shooters I've played this year, which isn't a bad thing considering this is an alpha. Reactions: Kursah e...
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
On the ship side, the reworked 300i had a fullVFXpass. Finally, as is usual in the run-up to a release, the team began their twice-weekly playtests, from which a fairly large ‘snag list’ was created and fixed. Weapons The Weapon Art Team started work on the Apocalypse Arms Animus...
the engineer who wrote the current implementation of theIFCShas written an in-depth piece that goes into the detail of how the system works. I hope you will all appreciate the level of detail we are aiming for in Star Citizen. Don’t forget there is so much more to the game than just...