Generic improvement of combat experience and NPC pathfinding in big fights with lots of corpses. Fixed an issue when Player was able to kill the chimera with the help of carousel anomaly. Fixed an issue where NPCs would clip through objects and walls when shooting from covers. Minor improvements...
the older Anomaly versions had that inventory system in place (you could choose between this and the "endless inventory")but at somepoint they got rid of it Reply Good karma Bad karma+2 votes Guest - Jan 12 2021 - 697,983 comments How did u fixed the bug that if u throw Ur upg...
==KRUGLOV get killed by an Anomaly== More likely to happen in AMK, because of the random anomalies one might get into his path and kill him, so either: Sleep to reset them, try "activating" it/them Or, this works for VANILLA too, move far away, it should be 150 Meters, so that...
Locations were not good either - they were terrible. Holes in AI-map, untied nods, which are not good for mod stability. In OGSE 0.6.9.3 all found bugs were eliminated A lot of good words must be said about our programmers Alexander and Konstantin (Malandrinus and KD). One should thank...
–It’s a kind of alchemy, as you can see in other rpg games. You can modify artifacts by placing them in the proper anomaly, but be careful, you can ruin them too. There are “recipts” hidden in the zone, and you need to find them, or get them with complet...
Cordon (2 places), Garbage (any water area), Agroprom (1 place), Dark Valley (2 places), Yantar (1 place), Army Warehouses (1 place). This specific anomaly in the rain is lighting good quarter of the map with greenish glow. ...
Restored anomaly visibility Various minor graphical and gameplay updates For a more detailed changelog and a comprehensive list of credits recognizing the authors whose work has contributed to this project, visit the downloads page. This update is nowlive...
1. No mini map is part of the mod, it's in the patch notes. To get mini map back though look in \gamedata\config\ui, just delete, or create a new folder and move both "zone_map_" files 2. I use the original VO for sid from SOC, because the newer RU VO sounds nothing like...