Standing grab has more range (Z2 offset: 10.6u → 11.6u). Dash and pivot grab have less range (Z2 offset: 12.7u → 12.2u (dash), -18.1u → -17.3u (pivot). Pummel: R.O.B. has a new pummel: he headbutts the opponent instead of squeezing them in his grip. It deals more ...
Game & Watch to follow up with a grab, neutral aerial, forward tilt, dash attack, and even Judge. Up tilt, though having worse range, deals high damage and combos into neutral aerial and Judge at low percentages. Once Mr. Game & Watch has his opponents above him, he can juggle them ...
His down tilt, which is very fast and highly spammable, can be used to two-frame, jab lock, pressure shields, confirm into a grab, or deal immense damage if the opponent is trapped at the ledge. His forward smash (baseball bat) has high start-up and ending lag, but deals very high...
Additionally, his pivot grab, notorious for its huge range in SSB4, has shorter range. The universal nerfing of grabs further compounds these hindrances, as it's now harder for Bowser to make use of his otherwise respectable grab game. ...
Lastly, Pyra has an overall weak grab game. While her pummel is tied with other characters as the third-most damaging in Ultimate, her throws are overall weak with limited utility (especially her back throw), with only her forward throw dealing more than 8%. Her forward throw can KO at ...
Pummel Grab Headbutt (つかみヘッドバット) 1.5288% A headbutt. It retains its average speed, while being stronger than Mario due to his damage multiplier. Forward throw Swing-Around Throw (ふり抜き投げ) 9.408% Spins and throws the opponent away. Can be used to set up an edgeguard, ...
Mythra's grab game is not nearly as overwhelming as the rest of her moveset, but it is not without its uses. Her standing grab has average range, but it is slightly disjointed and is tied for the fastest in the game startup-wise. Her dash and pivot grabs also have similarly slightly ...
For attacks that are poorly spaced, he can opt for a grab, from which he has a down throw that can start combos up to mid-percentages, a back throw to set up edge-guards and KO at very high percentages while near the edge, and an up throw that can also KO at very high ...
Marth's specials and grab game have also been weakened. Dolphin Slash and Counter are a bit more punishable than before, and Dancing Blade deals less damage in exchange for its improved linking potential. On top of the worsened KO ability on his up throw, forward throw has also lost its ...
Their grab game was also improved; standing grab has vastly more range, all of their throws deal more damage (especially up throw), and down throw is now much more reliable for starting combos until mid percentages. As well, a few of the universal changes are benefitial for the Gunner, ...