Ability to show ALL maps in the mapselect screen, this includes hidden or hellmaps "showallmaps yes/no" Ability to toggle the Stagetitlecard "maptitles on/off" Performance / Debugging Access formobj_tandplayer_tfields from Lua has been completely rewritten, for much better performance with man...
static INT32 gr_viewangletox[FINEANGLES/2]; // The xtoviewangleangle[] table maps a screen pixel // to the lowest viewangle that maps back to x ranges // from clipangle to -clipangle. static angle_t gr_xtoviewangle[MAXVIDWIDTH+1]; // === // GLOBALS // ===...
if (vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS)) { if (!dc_colormap) @@ -3001,13 +3007,25 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, p if (portal) { for (x = x1; x <= x2; x++) INT32 start_index = max...
Compiling See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2. Disclaimer Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.About...
Ability to show ALL maps in the mapselect screen, this includes hidden or hellmaps "showallmaps yes/no" Ability to toggle the Stagetitlecard "maptitles on/off" Performance / Debugging Access for mobj_t and player_t fields from Lua has been completely rewritten, for much better performance ...