Ability to show ALL maps in the mapselect screen, this includes hidden or hellmaps "showallmaps yes/no" Ability to toggle the Stagetitlecard "maptitles on/off" Performance / Debugging Access formobj_tandplayer_tfields from Lua has been completely rewritten, for much better performance with man...
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All contributions would be greatly appreciated especially maps, music, graphics, ideas or bug fixes. If you want to make something unique you can even make a translation. Yes you read it right, this gametype supports localisations on different languages. You can add your own language to the ...
Compiling See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2. Disclaimer Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.About...
if (vis->extra_colormap && !(vis->renderflags & RF_NOCOLORMAPS)) { if (!dc_colormap) @@ -3001,13 +3007,25 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, p if (portal) { for (x = x1; x <= x2; x++) INT32 start_index = max...