return; if (nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size { CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX); return; } // Allocate plane-vertex buffer if we need to if (!planeVerts || nrPlaneV...
We're glad to have you here. SRB2 is a game made in the DOOM engine and is highly moddable in many different ways. This page lets you download models, stages, characters, and more! Don't forget to scroll further down and read the rules.Want to find more great mods? Check out the...