(lightlevel); // Don't take from the frontsector, or the game will crash #if 0 // no colormap test // colormap test if (gr_frontsector) { sector_t *psector = gr_frontsector; if (psector->ffloors) { ffloor_t *caster = psector->lightlist[R_GetPlaneLight(psecto...
Many bugfixes to the OpenGL renderer (too many too list all of them here; check the changelogs for more information) Bugfixes to the soundsystem, mainly regarding Sound muting Refactored Zone Memory Allocations (helps a bit with large maps) Many many more crash fixes and other bugfixes ...