= &players[displayplayer]) shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value); else shadowdir = localangle + FixedAngle(cv_cam_rotate.value); // Find floorheight floorheight = HWR_OpaqueFloorAtPos( spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->...