在GLSL中,我们可以使用math.sqrt函数来计算任意数的开平方。如果我们要计算3的开平方,可以使用以下代码来实现: ```glsl float result = math.sqrt(3.0); ``` 在这段代码中,我们调用了math.sqrt函数,将3.0作为参数传入,该函数会返回3的开平方值,并将其赋给result变量。 3. 使用math.sqrt函数的注意事项 在使...
颜色值texelFetchOffset-获取偏移量纹素的颜色值texture-对纹理进行采样textureGrad-对纹理进行采样,包括Mipmap层级计算textureGradOffset-对纹理进行采样,包括Mipmap层级计算和偏移量textureLod-根据给定的Mipmap层级对纹理进行采样textureLodOffset-根据给定的Mipmap层级和偏移量对纹理进行采样textureOffset-对纹理进行采样,包括...
single source gl (ssgl) lets you write GLSL shaders as C++ lambdas that automatically capture shader inputs and outputs. This unifies code, brings powerful C++ tools into shader development, and removes code that just passes objects around. All of this makes it extremely fast to prototype ide...
single source gl (ssgl) lets you write GLSL shaders as C++ lambdas that automatically capture shader inputs and outputs. This unifies code, brings powerful C++ tools into shader development, and removes code that just passes objects around. All of this makes it extremely fast to prototype ide...