Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain. Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable. Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low ...
Fin for providing code and method for generating bot mods, insuring that scopes and such are spawned correctly, and coding tips. Chomp, Crow, Alex (and the othe Alex), Fin, Lua, aleves, ThurmanMurman, SamSWAT, CWX, Eresh, and many others for all their help and putting up with my ...
Fixed zero shift not working correctly, and being exaggerated for pistols. Fixed being able to lower face shield while eating/drinking if gear blocking is enabled. Fixed stress skill basically nullifying all pain. Fixed headsets with high NRR rating having very low volume overall, should be more...
NOT compatible with: AI Limitor any other mods that disable AI in a similar manner. This mod relies on the AI being active throughout the entire map.Starting with 0.2.10, Questing Bots has its own AI Limiter feature.Please see the tab below for more information. ...
All importing is done in-memory so SPT directories are not modified. Installation Download the appropriate release zip and extract it into your SPT folder. If done correctly, Virtual's Custom Quest Loader will be automatically placed in the correct location (/user/mods/). Full Feature List (...
Do SPT-AKI Client mods work? This is dependant on how well written the patches are. If they directly target GCLASSXXX or PUBLIC/PRIVATE then they will likely fail. Why don't you use Aki Module DLLs? SPT-Aki DLLs are written specifically for their own Deobfuscation technique and my own ...
PathToGame}/user/mods/${modName}`, {force: true, recursive: true}); console.log(chalk.green("[SPT Build System] Files deleted in game directory.")); // Copy files to the game directory fs.copySync(path.normalize(`${currentDir}/${config.BuildDir}`), config.PathToGame); console....
// Check for installed mods Integrations.ModCheck(); if (__instance.LocationId == "hideout") return; RAID_REVIEW.inRaid = true; RAID_REVIEW.stopwatch.Reset(); RAID_REVIEW.stopwatch.Start(); Logger.LogInfo("RAID_REVIEW ::: INFO ::: RAID Settings Loaded"); RAID_REVIEW.trackingRaid ...
Fin for providing code and method for generating bot mods, insuring that scopes and such are spawned correctly, and coding tips. Chomp, Crow, Alex (and the othe Alex), Fin, Lua, aleves, ThurmanMurman, SamSWAT, CWX, Eresh, and many others for all their help and putting up with my ...
Fin for providing code and method for generating bot mods, insuring that scopes and such are spawned correctly, and coding tips. Chomp, Crow, Alex (and the othe Alex), Fin, Lua, aleves, ThurmanMurman, SamSWAT, CWX, Eresh, and many others for all their help and putting up with my ...