Initial screen for the game; built-in canvas The HTML5 Canvas API also includes a very useful method called measureText(phrase) that returns the width (in pixels) of the phrase parameter. We also need to be car
Here's what the track code would look like (note that we've not fixed all the iOS issues yet): functionTrack(src,spriteLength){varaudio=document.createElement('audio');audio.src=src;audio.autobuffer=true;audio.load();// force the audio to start loading...doesn't work in iOSthis.audio...
in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR ...
Yes, SVG sprites can be styled with CSS. You can apply styles to the ‘svg’ and ‘use’ elements in your HTML. However, keep in mind that some CSS properties may not work as expected due to the nature of SVGs. Are there any limitations or drawbacks to using SVG sprites?
testing all fixes I could think of. e.g. adjusting width and height attributes in the SVG, changing background-size in the css. I also removed icons from the sprite 1 by 1 to see where the ‘breaking point’ was. I got it down the about 5 icons before it was safe and not ...
In an attempt to solve the problem, I also experimented with placing it within the prototype function. My reasoning was that if it gets updated just before the drawImage function is executed, it might work. However, this approach did not yield the desired result, and I am still struggling ...