I am visually impaired and I need a bit of extra help in figuring out how to position sprites on a spritesheet. Can someone please create a transparent sheet marked with all of the white squares that RPG Maker MZ uses to determine how it shows the sprites? I want to use it as a gui...
Hello everybody! I'm a new contributor, long time lurker, and have been using various editions of RPG Maker since the 90s. Mostly for my own entertainment...
Hello! I'm new on this of making games. I'm trying to make my games, but I've found a problem. I have many questions, to be honest! :( (RPG Maker MV) 1)...
Something that has helped me make some easier sprite sheets for animations (such as animations made for doodads plugin), is this script that allows you to...
Resource Type: Sprite Sheet Maker Format: VX Ace Art Style: RPG maker XP RTP Description: So I'm looking for a sprite sheet for my main character. I'm using VX Ace, but prefer the art style from XP, so XP sizing for each part, not chibi, the RPG maker XP RTP style. The Charact...
RPG Maker MV Resources Slime Sprite Sheet Thread starter RachelCantFocus Start date Jun 9, 2020 Tags cute jelly monster rmmv rpg make mv slime sprite sheet RachelCantFocus Bad art, Worse ideas. Joined May 20, 2020 Messages 63 Reaction score 627 First Language english Primarily Uses ...
I've used this Tutorial, but in battle, the animation plays as you would expect until you reach the end. At that point, there's a weird pause that continues...
1: It's not actually the ACTUAL file. What we do is place that file over a rpg maker character sheet and adjust it to the character's actual size on the game in Photopea (similar to photoshop but free) And I don't understand what do you mean with formatted poorly? (Sorry, I'm ...
A single sprite needs a $ at the start of its filename to tell the engine that it the picture contains a single sprite, without the $ the engine assumes a spritesheet of 4x2 sprites (or a total of 12x8 cells) THE $ NONE ever told about a $, no guide or what so over. If onl...
Easiest way to do this is to set up a spritesheet with the animation you wish to show, switch to the animation, and turn stepping animation on. This will require you to set up the spritesheet properly though, and to cut the animation to 3 frames, since there is only 3 rows in a ...