= shadercCompilationStatus::SHADERC_SUCCESS) { // 处理编译错误 } return module.GetSpirV(); // 返回SPIR-V模块的二进制数据} 这段代码展示了如何使用libshaderc库进行运行时着色器的JIT编译。首先,创建一个shadercCompiler对象和shadercCompileOptions对象。然后,调用compiler的CompileGlslToSpv方法来...
clang/LLVM JIT shader execution(Mac and Linux) Limitations Currently SoftCompute only could be able to run very simple compute shader. Requirements cmake Recent C++11 compiler(e.g. clang or gcc) python Optional glslang https://github.com/KhronosGroup/glslang Windows MinGW Note that Compilation...