Creatures in the cube at the start of each turn must succeed in a Dexterity saving throw or be restrained. Restrained creatures can make a Strength check to escape, but must succeed Dex saving throws as long as they are in the webbed area. Best of all, it’s considered difficult terrain....
Air: A strong wind knocks all enemies that were engaged with you prone (melee attacks against them have advantage until they take a move action to stand up). Earth: Nearby enemies are stuck (save ends) as the ground they stand on becomes viscous and sticky. ...
Negate all poisons affecting a target, grant the creature resistance to poison damage, and give them advantage on saving throws against being poisoned. Ray of Enfeeblement Level Two Casting time Action Range 18m Duration Ten turns School Necromancy Cast by Warlock Wizard Concentration Yes Your targ...
As an action, you can give yourself and any allies within nine meters advantage on saving throws against being charmed or frightened. Magical Secrets Level: Ten Choose two spells from the Magical Secrets spell list to learn. This represents your Bard dabbling in magic that’s usually reserved ...
works best when used alongside other party members to give them an advantage on attacks. One of the most obvious uses is to use the spell toset up an advantage for a rogue to allow them to gain a sneak attack. Dealing radiant damage means that few enemies in the game are immune or re...
Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw at the start of each of its ...
Ranged Damage/Effect Force A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three bea...
Duration 1 Hour School Enchantment Attack/Save WIS Save Damage/Effect Charmed You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it ischarmedby ...
So if you havr advantage to go you roll teice and take higher. Disadvantage you roll twice and take the lower. As to the Necrotic damage, the boons listed in this spell are stacking, not choose one. So in theory, you give them disadvantage on wisdom saving throws, they have to ...