Air: A strong wind knocks all enemies that were engaged with you prone (melee attacks against them have advantage until they take a move action to stand up). Earth: Nearby enemies are stuck (save ends) as the g
Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score. While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw at the start of each of its ...
As an action, you can give yourself and any allies within nine meters advantage on saving throws against being charmed or frightened. Magical Secrets Level: Ten Choose two spells from the Magical Secrets spell list to learn. This represents your Bard dabbling in magic that's usually reserved ...
Some spells or class features grant advantage only on the next attack roll (for instance, the Fighter Battlemaster's Distracting Strike battle manoeuvre), so in that case you would roll twice only for the first blast. Other spells (and possibly class features, I don’t recall right now) ...
Adventurer Feat Reroll 1 and 2. Invocation of Farming / Harvest: Summon a feast that feeds up to five people per level. The feast gives everyone a +1 bonus to savessaving throws and resist poison 12+ until the end of the next battle. Champion Feat Increase the resistance to 16+. ...
- Greater Malison: Not truly needed, but it could serve to make the opponent fail their saving throws against my fire spells in a tough fight someday- Spell Immunity: Just preparing for the fight against opponents using Imprisonment- Contingency: Really nice spell to gain time at the star...
Duration 1 Hour School Enchantment Attack/Save WIS Save Damage/Effect Charmed You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it ischarmedby ...