This mod adds a number of unimplemented spells into the game, some of which require Norbyte's Script Extender and can be partially configured to gain access to some spells rather than all at once.
Scrolls are magical spells that, by default, are consumables. They can be used in the same way as potions or throwables. Their advantage is that the spell can be cast by any character who has a scroll in his or her inventory. Their disadvantage, however, is that once the spell is cast...
As an action, you can give yourself and any allies within nine meters advantage on saving throws against being charmed or frightened. Magical Secrets Level: Ten Choose two spells from the Magical Secrets spell list to learn. This represents your Bard dabbling in magic that’s usually reserved ...
A classic spell that has a long history inboth theBGfranchiseandD&Din general,Cure Woundsis the Level 1 healing spell that all Druids, Clerics, and Paladins get, even if they don't have a healing build. Support classes like Rangers and Bards also have this spell in their repertoire. ...