It's only a 1/1, but that doesn't really matter, because its main function is to deal damage to an opponent equal to any damage it takes. You can also pay three-mana and tap it to have it fight another creature. Interestingly, it can be one of your own creatures here, which ...
The fact that it gives your opponent life equal to the exiled creature’s power is mostly irrelevant; it just means you have to do a little more damage than you might have initially intended to take them out of the game. 1 Farewell Farewell removes almost everything you could want to...
There's such a thing as “too much of a good thing”, so good thing that you can get rid ofMind StoneorCommander's Spherewhenever you have too much mana and would rather find something to spend that mana on. BothMind StoneandCommander's Spheretechnically fall into what in MTG lingo is...
If a creature's clothes or fur catch fire, it takes 1d6 points of damage immediately. In each subsequent round, the burning creature must make another Reflex saving throw. Failure means it takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is,...
Create a cone of fire that forces any within range to make a Dexterity saving throw. On a failed save, they take 3d6 fire damage – and on a successful save, they take half the damage. Charm Person Level One Casting time Action Range 18m Duration Ten turns School Enchantment Cast by Ba...
Archmage's Charm slots into just about every control deck that runs blue, which most tend to do. One of its modes allows you to take control of any nonland permanent with mana value one or less, which while not common, can come in handy in a pinch (especially in formats like ...
ways to avoid damage (especially if Green is involved), and the good oldCounterspell. Some say that the best defense is a good offence. Obi-wan Kenobi praisesanticipating rather than reacting,and ultimately countering a spell in anticipation of the damage it can do is often better than lettin...
It’s tough to get the timing of Dancing Grenade just right, but when you do you’re going to find it one of the most useful attacks that Jhin has to offer. Deadly Flourish (Active) Deadly Flourish is a long-ranged attack that passes through any minions it hits, dealing 75% damage,...