It's only a 1/1, but that doesn't really matter, because its main function is to deal damage to an opponent equal to any damage it takes. You can also pay three-mana and tap it to have it fight another creature. Interestingly, it can be one of your own creatures here, which ...
Spell Details Name New Moon Schools Nature, Arcane Damage Type Magic Level 50 Level Range 0 - 0 Global Cooldown 1 sec Cooldown Category Global Class Druid Effect #1 School Damage (Nature, Arcane) Effect #2 Dummy Effect #3 Give Power Amount: 100Lunar PowerAdditional...
The fact that it gives your opponent life equal to the exiled creature’s power is mostly irrelevant; it just means you have to do a little more damage than you might have initially intended to take them out of the game. 1 Farewell Farewell removes almost everything you could want to...
If a creature's clothes or fur catch fire, it takes 1d6 points of damage immediately. In each subsequent round, the burning creature must make another Reflex saving throw. Failure means it takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is,...
ways to avoid damage (especially if Green is involved), and the good oldCounterspell. Some say that the best defense is a good offence. Obi-wan Kenobi praisesanticipating rather than reacting,and ultimately countering a spell in anticipation of the damage it can do is often better than lettin...
That remains true in Midnight Hunt, but I had no trouble taking this deck to the full seven wins. The red spells do a lot of damage, and many can hit players as well. You may not be able to replicate this kind of success, but I will break down the useful cards that help get ...
The Remnant of Ner'zhul's pain manifests as missiles of shadowy energy that inflict 40 Shadow damage to all players within 5 yards of the impact and renders them unable to attack or cast spells for 3 sec. Aura Spite Unable to attack or cast spells for 3 sec. 3 seconds remaining Spel...
Spell Details Name Shadowfiend Schools Shadow Damage Type Magic Level 20 Global Cooldown 1.5 sec Cooldown Category Global Class Priest Effect #1 Summon (Shadowfiend) Effect #2 Dummy Effect #3 Trigger Spell Additional Information Comments Modified By (10) Screenshots Comments Sort By Minimum...
Scorches an enemy for [ 30% of Spell Power ] Fire damage.When cast on a target below 30% health, Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec.Castable while moving. Spell Details Spell Details Name Scorch Schools Fire Damage Type Magic Level...
Player deals auto attack (white) ranged damage (with a bow, etc) Player deals special (yellow) ranged damage (with a bow, etc) Player casts a harmful spell Player deals periodic (DoT) damage Class Demon Hunter Skill Line Demon Hunter Flags PassiveAdditional...