The fact that it gives your opponent life equal to the exiled creature’s power is mostly irrelevant; it just means you have to do a little more damage than you might have initially intended to take them out of
The Remnant of Ner'zhul's pain manifests as missiles of shadowy energy that inflict 40 Shadow damage to all players within 5 yards of the impact and renders them unable to attack or cast spells for 3 sec. Aura Spite Unable to attack or cast spells for 3 sec. 3 seconds remaining Spel...
If a creature's clothes or fur catch fire, it takes 1d6 points of damage immediately. In each subsequent round, the burning creature must make another Reflex saving throw. Failure means it takes another 1d6 points of damage that round. Success means that the fire has gone out. (That is,...
ways to avoid damage (especially if Green is involved), and the good oldCounterspell. Some say that the best defense is a good offence. Obi-wan Kenobi praisesanticipating rather than reacting,and ultimately countering a spell in anticipation of the damage it can do is often better than lettin...
That remains true in Midnight Hunt, but I had no trouble taking this deck to the full seven wins. The red spells do a lot of damage, and many can hit players as well. You may not be able to replicate this kind of success, but I will break down the useful cards that help get ...