Your unarmed strikes instead deal 1d10 + yourStrengthmodifier bludgeoning damage, if it didn't already deal more. You gain 3d10 temporary hitpoints, which dissapear after the spell ends. When you take the attack action, you can instead make two unarmed attacks as part of that action. ...
Using willpower alone, you condense the space around your weapon as you attack. Make an attack with a weapon you are holding against one creature within the spell's range. On a hit, the target takes additional psychic damage equal to your spellcasting ability modifier. ...
At 5th level, the melee attack deals an extra 1d8 necrotic damage to the target, and the necrotic damage on the next attack before the end of your next turn increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level. ...
Inflict Woundsis a 1st-levelnecromancy spellin the 5th edition of Dungeons and Dragons (5e). It allows the caster to make a melee spell attack against a creature they can touch, dealing 3d10 necrotic damage on a hit. The spell has a range of touch and requires a melee spell attack roll...
When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it. Clenched Fist The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using...
(the statistics for zombies and skeletons are in the Monster Manual), and it gains a bonus to its attack and damage rolls equal to your spellcasting ability modifier. You can use a bonus action to mentally command the creatures you make with this spell, issuing the same command to all of...
When using arcane vigor, a spellcaster can roll hit dice and add their spellcasting ability modifier to the result to regain health. Doing so expends the hit dice until they're regained upon a long rest, but it can be a worthwhile use of the resource. At level two, a spellcaster can...
Eldritch Strike At 11th level, you learn how to make your weapon strikes undercut a creature’s resistance to your spells. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next ...
Evil Edge: The weapon begins to produce a deathly aura. The damage type of the weapon is now Necrotic damage. Regardless of what edge is cast when you attack with this weapon, you can use your spellcasting ability modifier, instead of Strength or Dexterity, to attack and damage rolls. The...
else attacks with a pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Whether the attack hits or misses, the spell then ends on the stone...