但是游戏的交互与探索本质被牺牲掉了。 无论是 Getting Over It with Bennett Foddy 还是 Jump King, 其中经常有着这样的关卡设计:看起来没有任何问题的地方,会忽然出现坑害角色的,玩家根本无法反应的障碍,导致玩家的通关过程遭遇巨大挫折,甚至直接一夜回到解放前。 换言之,这是一种“初见必死”的设计。这种设计还...
is skipping furniture worth it for sub 1:10? BlastMagic 21 replies Posted 1 month ago what is level of proof BlastMagic 2 replies Posted 1 month ago should I bring back snake map? BlastMagic 3 replies Posted 2 months ago I quit Zeng_TY 4 replies Moderators BlastMagic KlimbRio n00bie...
It has now been decided by the mod team that mobile runs should not be allowed on the individual level leaderboard due to their inaccuracy in timing. All mobile runs will be removed and no more will be ac Loop 2 years ago Slight change to the individual levels. Loop 2 years ago Rules ...
1201 8 7:12 App Getting Over It Mirrored Map 1629 1 1:45 App Giant Hammer World Record Speedrun in 1:21 - Getting Over It With Bennett Foddy 741 -- 2:34:26 App Portal 2 Hammer 新手教程,外挂字幕【搬运自 youtube】 205 1 2:45 App 害怕 2854 10 1:51 App Getting Over It In...
The Science Vessel is awesome because it's like medics for your vehicle units, which is the main reason why I research this over than the Raven.Mission 16 - In Utter DarknessIn Utter Darkness Brutal Difficulty Video - Time done: 42:16 - Completed all mission goals and achievements on ...
该应用在iPhone和iPad平台通用。超值! 新闻引述 “满怀信心地挑选这个。” - slidetoplay.com ( 4/4 必玩!) “瞬间经典之作,满足我们游戏的原始需求。” - TouchGen ( 4/5 编辑选择!) “不要犹豫,尝试一下Mos Speedrun。” - Touch Arcade "你会发现它是你在持续不断玩着的游戏之一。" - gamezebo.com...
Cm_Blast" these are not my campaigns, but the very early campaigns which they usually much easy and simple with not many secondary objetives; I only made them so you can play them using the launcher withouth overwritting the original missions (because back in the day it was that way). ...
over a Goomba, hit a box to unleash a mushroom and jump to it. I’m fast, but not fast enough. Reset. This time I mistime my jump and hit the wrong box. Reset. I slide a few pixels too far and lose my momentum. Reset. It takes dozens of tries, but I eventually lock in. ...
Topics that I want to get more into over the course of this year are: blogging and self branding (not the hot iron kind) education (maybe I'll be able to even have some sessions, working on it) business (yawn, but it's important!) ...
但是游戏的交互与探索本质被牺牲掉了。 无论是 Getting Over It with Bennett Foddy 还是 Jump King, 其中经常有着这样的关卡设计:看起来没有任何问题的地方,会忽然出现坑害角色的,玩家根本无法反应的障碍,导致玩家的通关过程遭遇巨大挫折,甚至直接一夜回到解放前。 换言之,这是一种“初见必死”的设计。这种设计还...