GetClosestPointOnSurface(position : Vector3):Vector3 GetConnectedParts(recursive : bool):Instances 写入并联 返回一个连接对象的零件表,通过任何类型的刚性关接头。 GetJoints():Instances 写入并联 返回所有连接到此零件的关联或限制。 GetMass():number 写入并联 返回Mass 属性的值。 GetNetworkOwner():Instance...
To demonstrate, if you examine ServerScriptService > SetupHumanoid > setupHumanoidAsync > onHumanoidDied, the script sets PlayerState to TaggedOut (essentially notifying ReplicatedStorage > PlayerStateHandler), and adds some visual indicators. The actual logic of respawning is a built-in Roblox ...
to one of their friends in the experience. Returns a boolean indicating whether or not teleportation succeeded; failure to teleport can be caused by the absence of friends in the server or the inability to find an unobstructed teleportation point. This function can only be called from aScript....
GetClosestPointOnSurface(position : Vector3):Vector3 GetConnectedParts(recursive : bool):Instances 平行寫入 返回任何類型的靈活組合節連接到對象的表。 GetJoints():Instances 平行寫入 返回連接到此零件的所有關聯零件或限制。 GetMass():number 平行寫入 返回Mass 屬性的值。 GetNetworkOwner():Instance 平行寫...