Space Engineers, one of thebest space games on PC, is finally leaving Early Access after more than five years and 200 updates. The stellar sandbox will reach1.0on February 28, accompanied by a major survival overhaul. It will be one of the biggest overhauls it's seen and, according to K...
What else should I be playing if I like this:Space Engineers allows you to go wild in space, letting you build whatever weird-looking ship or space station your mind conjures up. It's a more playful but less realistic sandbox. It could be argued that Kerbal Space Program doesn't belong...
Pascal Muller has been working on art for the procedural planet tech. This involves a lot of iterating and figuring out what works on a technical level as well as getting it to look as good as possible. The main difficulty is to make it read visually no matter how far or how close yo...
The investigation begins with what works and feels right for each weapon between animated recoil, procedural recoil, the effect of recoil on the camera, and how it all ties into the bullet spread. By tweaking these elements, the team will be able to tune each weapon to make it feel ...
The digital transformation of the construction industry is in full swing with an endless stream of new technologies and standards. At the core of this transformation are theindividualarchitects, engineers, constructors, facility operators, and many others who need to deploy these technologies and integ...
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Like the technical argument for decentralization, we do not rely on this procedural flaw in this appeal. Formal Request to Deny Chair Decision I am formally appealing to the Director of the W3C to deny the decision by the DID WG Charter chairs to override dissent about the inclusion of DID ...
The AsteroidField entity was updated for the 3.0 release. This uses procedural noise breakup to create more natural space rock formations. It also greatly improves the efficiency of building space scenes, as it is no longer necessary to hand place asteroids unless desired. The team also experiment...
We’ve also done a good amount of work on the procedural tech, but don’t want to go into the details just yet, we’ll hopefully have a larger update in the near future. Animation coding was focused primarily on fixing exiting bugs to get the foundation as stable as possible, which wi...