sp-tarkov/build main BranchesTags Code Folders and files Latest commit History304 Commits .github/workflows .vscode static-assets .dockerignore .gitignore Dockerfile.dotnet Dockerfile.node LICENSE README.md build-trigger.yaml build.code-workspace Repository files navigation README MIT...
Client-side BepInEx patches for SPTRM: https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/#versions - Faupi-SPTarkov/SPT-Realism-Mod-Client
Navy Ⅲ模组功能之一:商人满级游戏主界面注意事项更新日志:SPT-AKI 2.1.0Updated spt to target Tarkov 12.11.7-15261 (released November 11th)Updated map bot and boss waves and spawn locations to match liveReworked how we handle https requests, no longer need
Updated spt to target Tarkov 12.11.7-15261 (released November 11th) Updated map bot and boss waves and spawn locations to match live Reworked how we handle https requests, no longer need to generate a certificate when server is started for the first time Added a cache system for json files ...
{ ShowRangeAsPercent = false, Order = 100, IsAdvanced = false, Browsable = ServerConfig.headset_changes })); HeadsetThreshold = Config.Bind<float>(deafSettings, "Headset Cutoff Threshold Offset", -5f, new ConfigDescription("Threshold For How Loud Something Has To Be To Reduce Volume. Offset...
Kiki again for helping me figure out how to get the Tiered Feamarket working, wouldn't have figured it out without them. Also for all the coding tips. Katto for the code for function "SetHealth" taken from their Server Value Modifier mod, with permission. ...
Client-side BepInEx patches for SPTRM: https://hub.sp-tarkov.com/files/file/606-spt-realism-mod/#versions - space-commits/SPT-Realism-Mod-Client