PlaySoundParams 播放参数,对于同一个声音资源,每次播放可以通过传入不同的播放参数,以达到不同的播放效果,参数包括有音量、优先级、静音、播放开始时间、以及一系列音效(Sound Effect)设置等。 SoundManager 外部访问声音模块的入口。 对外提供HasSoundGroup、GetSoundGroup、GetAllSoundGroups、AddSoundGroup、AddSoundAgent...
sense excellent presence while reducing noises by installing a mechanical vibrator which is fed with a part of a voice signal input supplied to a speaker to cause a vibration at a position of letting the player bodily sense vibration in a game machine equipped with a speaker for sound effect....
Description:Game show winner sound effect. Suitable for games, Youtube videos, lottery, quiz show, animations, apps, etc. Best online SFX library free download. Genres:Sound Effects Artist:Alexander File Details Quality:
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The Game Sound Effects Pack is a versatile collection designed for game, movie, and animation projects spanning various genres, including board games, card games, casino games, mobile games, and casual games. This pack comprises 381 high-quality audio clips, covering a wide range of effects such...
Game End Sound Effect Description:Game end sound effect. Cartoon final marimba melody. Perfect for video games, cartoons, mobile applications, etc. Best online SFX library free download. Genres:Sound Effects Artist:Alexander File Details
However I have add background sound effect that runs throughout the game. But how can add tiny sound effect for touching any character of the game. For better understanding following is my class design : I have a main activity from where as view I'm calling my GameView class that ...
Each sound effect has a name assigned to it in Minecraft Pocket Edition (PE). The game will play these sound effects when different things happen in the game such as breaking a block or throwing a potion. You can also choose to play these sound files or stop them from playing whenever ...
Audio about Game success sound effect for various projects. Audio of glockenspiel, message, notification - 101083596
I am trying some different sounds for it and it's quite tedious to complete a mission everytime to check how the new thing sounds. I am looking for a way to somehow trigger it because the effect can sound different in game (which it does, for example in very low volume). Lee...