Using Metamagic is simple: cross off the Sorcery Points as you cast the spell, and modify it as appropriate. It doesn’t cost an extra action, but remember that you can only modify each spell once. No quickened, heightened, and maximized sonic fireballs in fifth edition. ...
In addition,Flexible Castingfeature is renamedFlex Castingfor you. You expend sorcery points through dramatically flexing your muscles. Unarmored Defense You prefer to show off your muscles, but they aren't just for show. Starting at 1st level, while you are not wearing any armor, your Armor ...
When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature ...
You can use this feature twice a day, and you regain all expended uses of it when you finish a long rest. Optionally you can sacrifice 5 sorcery points to use this feature after you run out. Subsequent uses add an additional 3 sorcery points, then 6 sorcery points and so on. ...
a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. One can’t study sorcery as one learns a language, any more than one can learn to live a legendary life. No one chooses sorcery; the power chooses the sorcerer...
Sorcerous Origin:Divine Soul, Storm Sorcery, Shadow Magic Along the same lines as an aberrant mark, if you’re of the proper race and bloodline to have a dragonmark, you can say that your unusually strong connection to your dragonmark is the source of your sorcerous abilities. Essentially, ...
Once you use this ability, you can't use it again until you finish a long rest. Starting at 3rd level, you can spend a number of sorcery points up to the CR of the target to use this feature again. Endurance of the Dead Starting at 1st level you gain the sturdiness of the undead...