You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed...
a bonus action. Doing two things in a turn is fantastic, and many Sorcerers will want this, but don’t forget the easily overlooked rule that casting a spell as a bonus action prevents you from casting any spell with a spell slot as your main action. It pairs best with a great ...
you use the Cast a Spell action on your turn to cast a sorcerer cantrip, you can make one weapon attack as a bonus action. Starting at 18th level, whenever you use the Cast a Spell action on your turn to cast a sorcerer spell, you can make one weapon attack as a bonus action. ...
You can use a bonus action to activate your Rings of Power, which last for 3 minutes. They end early if you are incapacitated or you don medium or heavy armor. You can also dismiss your Rings of Power at any time. While your Rings are active, you gain the following benefits: ...
You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature ...
This does not cost a spell slot - it consumes a bonus action instead but requires a full round between uses. This was put in there to make it not too powerful outside of combat situations. Once I figure out how to move it to be a class skill as opposed to spell, I will do so,...
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. ...
Starting at 18th level, you have become attuned to the muscle magic coursing through your body. When you cast any spell or cantrip that is affected by Metamagic, you may use your bonus action to perform a melee attack. 5.00 (one vote) ...
When you make a ability check, you can add the number rolled on your blood die to your check. You may apply this bonus before or after making the check but before learning if it was successful. When you make a saving throw, you can roll your blood die and add the number rolled to ...
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. ...