[22] When they made a prototype of the game on that console, however, they found out that the Saturn was only able to use manipulated sprites to present a display that represented polygons. Then, Sega informed Naka of the Dreamcast, which he believed could help the team create the best...
[22] When they made a prototype of the game on that console, however, they found out that the Saturn was only able to use manipulated sprites to present a display that represented polygons. Then, Sega informed Naka of the Dreamcast, which he believed could help the team create the best...
When booting up the PlayStation 3 version of this game, some of Sonic's sprites from Sonic the Hedgehog are used before the Sega motto loads up. This happens again in Sonic Generations. The trophy/achievement, "I ain't afraid of no ghosts," is a reference to the Ghostbusters theme song...
When booting up the PlayStation 3 version of this game, some of Sonic's sprites from the original Sonic the Hedgehog are used before the Sega motto loads up. The physics engine is actually a modified version of the Sonic Unleashed engine. Hacking into the game can restore properties found ...
The unused frozen sprites for Sonic, Tails and Knuckles have been implemented. Various bosses have been adjusted. The Metal Sonic boss fight has been altered a bit in the first phase and completely with the final phase. Various palettes on certain Badniks have been tweaked slightly to cooperate...
San Francisco is represented with some of the sprites of Collision Chaos (specifically the Bad Future variant) with the mountains of Spring Yard Zone. The green towers of Collision chaos are altered to look like the buildings of San Francisco. There is an animation of the Blue Sphere level wh...
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早期的标题屏幕和阶段选择(Early Title Screen and Stage Select) 索尼克刺猬 2(Sonic the Hedgehog 2) / 原型和未使用(Prototype and Unused) 1316张 杂项对象(Miscellaneous Objects) 索尼克刺猬 2(Sonic the Hedgehog 2) / 精灵(Sprites) 1316张 查禁_翡翠山开发区_(Robotnik _Emerald Hill Zone_...
None of the unused sprites above are converted, so it was clearly based on the final release. The only graphics I can't find replacements for are the teeny tiny Eggman on the title screen, and Eggman riding the cage in the intro. ... which is shocking, frankly, as it goes so far...
Sonic's sprites from the Sonic Crackers prototype, an early version of Knuckles' Chaotix, were the basis of Mighty's sprites in the final game. This game was originally planned to be included in Sonic Gems Collection, but was cut due to the difficult nature of emulating the 32X software. ...