Clone the repo recursively, using: git clone --recursive https://github.com/RSDKModding/Sonic-Mania-Decompilation If you've already cloned the repo, run this command inside of the repository: git submodule update --init --recursive Follow the build steps This repo includes everything you need...
Repository files navigation README Sonic Mania AutosplitterAutosplitter for Sonic Mania with full support for both retail versions and decompilationsGeneral behaviourAs to the date of writing this document (Aug 27th 2022) the autosplitter supports every available version of Sonic Mania, including:Steam...
Q: Will you do a decompilation for Sonic CD (2011)? A: I already have! you can find it here! Q: Will you do a decompilation for Sonic Mania? A: No. Sonic Mania is a ton bigger and requires that I'd decompile not only how the (far more complex) RSDKv5 works, but also all ...
Miscellaneous Q: Will you do a decompilation for Sonic 1/Sonic 2? A: I already have! You can find it here. Q: Will you do a decompilation for Sonic Mania? A: I already have! You can find the source code for Sonic Mania here and RSDKv5 which is used to run it here....
A: Yes! I've done a decompilation of RSDKv4 (the engine version that S1/S2 run on) and it can be foundhere! A: No. Sonic Mania is much bigger and requires that I'd decompile not only how the (far more complex) RSDKv5 works, but also all600+ objects work. ...
There is now a settings.ini file that the game uses to load all settings, similar to Sonic Mania Dev menu can now be accessed from anywhere by pressing the SELECT button if enabled in the config If devMenu is enabled in the config, pressing the R button will activate a palette overlay ...
The F12 pause, F11 step over & fast forward debug features from Sonic Mania have all been ported and are enabled if devMenu is enabled in the config. A number of additional dev menu debug features have been added: F1 will load the first scene in the Presentation stage list (usually the...