Amy Rose made her video game debut in 1993's Sonic the Hedgehog CD, as a non-playable character. In this game, she is an 8-year-old hedgehog girl kidnapped by the new antagonist, Metal Sonic. In the Japanese release, she was primarily known by her nickname Rosy the Rascal, although ...
Sonic the Hedgehog CDIn Sonic the Hedgehog CD, the Spin Jump is again only used by Sonic the Hedgehog. However, it can also be used by Miles "Tails" Prower in the 2011 remaster. In this game, it is referred to as the Spin Attack[5] (回転ジャンプ[6] Kaiten Janpu?, lit. "Spin...
There was going to be another level named "Lyric's Armada", but it was scrapped from the game.[47] Concept artwork shows that Sticks the Badger was going to have a more prominent role in the game and that Chao were to make an appearance. For the game's retranslation to Japanese, Knuc...
Like Sonic 2, Sonic CD was another title with a high-profile level removed. It had been dubbed "R2," as stages in that game were originally called "Rounds." It was intended to be an ancient ruins-themed stage, much like Marble Zone in Sonic 1, or Marble Garden Zone in Sonic 3. ...
Two years later it was expanded with the addition of the CD Maker compact disc recording device, which had been developed by Sony Corp. and Start Lab. It could create a unique "burned" CD that would play on any standard deck or for use as a master disc for replication. Users included ...
Cause ya'll know how Sega took down the OG versions of Sonic 1, 2, 3&K, & Sonic CD from Steam, Xbox Live/Market, & PS Store when Sonic Origins was announced back then. Aside from that, I wonder how long it's going to be for Sonic Unleashe to get the remaster treatment. But ...
The game expertly combines elements from classic titles like Sonic the Hedgehog, Sonic CD, and Sonic & Knuckles, while introducing new levels and characters. With meticulously crafted levels and a soundtrack that complements the high-energy gameplay, it feels like a love letter to the past and...
CD, which are brought to even greater life on HD consoles, and the parallax scrolling that tied together with the world around these massive zones and helped establish just how far you were traveling. Many of the most striking visuals were found in the varied level design of Sonic 2, the ...
Oshima:For the first Sonic, I was involved in all aspects of their design, including drawing the actual sprites. But I was not involved in the developments for Sonic 2 or 3. Of the sequels, the one I was most heavily involved in was Sonic CD. ...
From a producer mindset –Dustwas like 96 – 97 and it was very soon after that that bands started to write more for the CD format, but that feels more like a vinyl album and one of the things I’ve been enjoying (and there are some really amazing double albums), but what I’ve ...