The models used for the cutscene sprites are similar to the ones in Sonic Heroes. This is the only Sonic game where bottomless pits are featured in all of the zones. This is the first Sonic game where you can't drown while using the Invincibility box.Videos...
3 Branches 20 Tags Code Folders and filesLatest commit That1M8Head Fixed the X Rank not displaying 137c383· Apr 2, 2024 History1,403 Commits .github/ISSUE_TEMPLATE ACS Graphics Maps Music Scripts Sounds Sprites Textures
The unused frozen sprites for Sonic, Tails and Knuckles have been implemented. Various bosses have been adjusted. The Metal Sonic boss fight has been altered a bit in the first phase and completely with the final phase. Various palettes on certain Badniks have been tweaked slightly to cooperate...
The map for each level in Sonic 3 is exactly 32768 pixels wide. Obviously the levels themselves are not all exactly that long: if you're able to go past the end of the stage, what you find is that the level restarts. However, in this "loopback" area, there are no sprites. There'...
Issues fixed•Link Blurry screen and/or black and white cutscenes•Link Enable shader support[7] Go to<path-to-game> OpenSettings.ini ChangeshaderSupport=ntoshaderSupport=y Save and close the file. Blurry interpolation between pixels, even when filter is set to none and ainteger resolutionis...
sprites Adjusts to Amy sprites Apr 3, 2023 src Many changes to text + Slower enemies Jul 24, 2023 .gitattributes Soundtrack + fixed lives bug Mar 22, 2023 .hintrc Minimal changes to the css Jul 28, 2023 README.md Update README.md Apr 22, 2023 about.html Merge branch 'main' of ht...
Edit Reason: Fixed some weird spacing. ) After a long absence of about two years or so(!) I'm finally back with a new sprite rip. Breath of Fire III: Character Portraits Notes on this rip: This was relatively easy to rip overall. I ripped each character by placing them in the par...
“All [the engine] had was Sonic 1 and Tails sprites so with that limitation, I thought ‘What can be done with this?’ Later, I decided it would make sense for the game to take place somewhere in the classic timeline, Sonic 1 to 3. So to make use of what I had, I decided it...
Forcing GPU to 60Hz fixed this. Runs pretty nicely Reactions: sanic da heg and Kristo Team Sonic152 Aug 25, 2018 This was amazing! While I never played Sonic Chaos (the original) myself, this just meant that I got to look at this from a non-remake perspective. In that case, I...
There’s not much really to say, it’s sonic 2 with better sprites and visuals, I love it! But..there is one thing I must address, and that is: THE ADS. These things are everywhere, from when you enter a special stage, when you boot up the game, and EVERY SINGLE TIME YOU RESUM...