When booting up the PlayStation 3 version of this game, some of Sonic's sprites from Sonic the Hedgehog are used before the Sega motto loads up. This happens again in Sonic Generations. The trophy/achievement, "I ain't afraid of no ghosts," is a reference to the Ghostbusters theme song...
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[22] When they made a prototype of the game on that console, however, they found out that the Saturn was only able to use manipulated sprites to present a display that represented polygons. Then, Sega informed Naka of the Dreamcast, which he believed could help the team create the best...
早期的标题屏幕和阶段选择(Early Title Screen and Stage Select) 索尼克刺猬 2(Sonic the Hedgehog 2) / 原型和未使用(Prototype and Unused) 1316张 杂项对象(Miscellaneous Objects) 索尼克刺猬 2(Sonic the Hedgehog 2) / 精灵(Sprites) 1316张 查禁_翡翠山开发区_(Robotnik _Emerald Hill Zone_...
Sonic - Title Screen艺术家:Sonic Team 查看原文收藏 原调A 字大小 (guitar 1) E |---|---|---| B |---|---2---2--3---0---|--2--2--2---0---| G |---|---|---2--0---| D |---|---
None of the unused sprites above are converted, so it was clearly based on the final release. The only graphics I can't find replacements for are the teeny tiny Eggman on the title screen, and Eggman riding the cage in the intro. ... which is shocking, frankly, as it goes so far...
This is a gallery of images for the gameMario & Sonic at the Sochi 2014 Olympic Winter Games. Contents 1Logos 2Artwork 2.1Characters 2.2Group artwork 3Sprites 3.1Playable Characters 3.2Mii Costumes 3.3Event icons 4Models 4.1Playable Characters ...
* Optional SpinDash: I wanted to keep the experience authentic, but some people might want their good ol’ SpinDash, so push B on the title screen if you want to cheat… er, enable it. * Ported Sonic 3 sprites: I prefer Sonic’s sprites from Sonic 3. Fight me about it. ...
1Logos 2Artwork 2.1Key artwork and wallpapers 2.2Team Mario 2.3Team Sonic 3Sprites and models 3.1Icons 3.1.1Team Mario 3.1.2Team Sonic 3.2Emblems 3.2.1Team Mario 3.2.2Team Sonic 3.3In-game renders 4Screenshots 4.1Wii 4.2Nintendo DS
—There are also so many animations for Sonic. Do you know how many sprites were used, roughly? Oshima:Somewhere around 100. He has two different kinds of running patterns, then you have to create sprites for 360 degrees of rotation… that alone required a huge amount. ...