You can convert a standard SOLIDWORKS body or graphics body to a mesh BREP body using the Convert to Mesh Body tool. Because the tools for editing mesh BREP bodies are limited, you should do as much modeling as
粗略品質網格 自動網格產生器產生直線四面體實體元素。 精細品質網格 自動網格產生器產生拋物線四面體實體元素。 直線元素亦稱作初階或低階元素。拋物線元素亦稱作二階或高階元素。 直線四面體元素係以連接六條直邊線的四個角的節點定義。拋物線四面體元素係以四個角的節點、六個中間節點及六條邊線定義。下圖顯示直線...
Combining Bodies 6-10Splitting a Solid Body 6-11 Moving and Copying Objects 6-13 Deleting Bodies 6-14 Converting to Mesh Bodies 6-14 Applying 3D Texture 6-16 Importing Model in Part Environment 6-17 Fastening Features 6-18 Creating Mounting Boss 6-18 Creating Snap Hook 6-19 ...
将第一个长方体特征(Mirror1),进行直接编辑\体拷贝(Direct Edit\Move/Copy Bodies)。 镜像以上拷贝(Body-Move/Copy1) ,报错Rebuild Errors,One or more features used in this mirror feature are no longer in the model. 尝试将长方体(Mirror1特征产生的Solid\Bodies Mirror1实体),Convert to Mesh Body。
as possible to sketches in case they require trimming. Rather, add details as a separate surfacing or solid feature. When details are required to be embedded in the sketch, create a sketch without details first, then create a new sketch and copy the previous one into it usingConvert Entities...
When the object to be analyzed is an assembled solid, the meshing tool might need manual interventions to (1) ensure no interference occurs at the interfaces of two objects, and (2) set up mesh control to achieve a compatible mesh if it is feasible. It is desirable to run interface check...
In addition to the Insert > Features dropdown menu, the 3D Texture feature can also be found in: The “Mesh Modeling” tab of the CommandManager The context menu (found by right clicking a body in the “Solid Bodies” or “Surface Bodies” folder) The commands search bar by typing “3D...
When the object to be analyzed is an assembled solid, the meshing tool might need manual interventions to (1) ensure no interference occurs at the interfaces of two objects, and (2) set up mesh control to achieve a compatible mesh if it is feasible. It is desirable to run interface check...
Thickengives the surface thickness and converts it to a solid body. I also enabled theMergeoption so the orange and yellow protrusions are merged making a single solid body. I half expected this not to merge due to the complexity of the intersection between the bodies. If it did not work...
Finally, to make these visual textures into something 3D printers can read, we have to"Convert them into a Mesh Body."Right click on a solid body in the feature tree to see the command: There seem to be choices on how fine the conversion is, and just like any STL export, the finer...